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launch huashu-design v1.0: 9 demos + marketing-first README
- 新增 9 个能力 demo(workflow + capability),每个 MP4 + GIF + 60fps - README 重写:营销 hook 开头 · 功能优先结构 · 自然嵌入 GIF - 修复 render-video.js Google Fonts networkidle 超时 - 修复 c1-ios-prototype 刘海/Home Indicator 背景色 - 补充 references/editable-pptx.md 和 scripts/export_deck_stage_pdf.mjs Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -103,7 +103,10 @@ console.log(` output: ${MP4_OUT}`);
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viewport: { width: WIDTH, height: HEIGHT },
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});
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const warmupPage = await warmupCtx.newPage();
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await warmupPage.goto(url, { waitUntil: 'networkidle' });
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// 'load' not 'networkidle' — unpkg/Google Fonts can keep connections alive
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// past our 30s budget even after all critical resources are in. __ready
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// flag + FONT_WAIT handle animation-readiness properly.
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await warmupPage.goto(url, { waitUntil: 'load', timeout: 60000 });
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await warmupPage.waitForTimeout(FONT_WAIT * 1000);
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await warmupCtx.close();
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@@ -118,6 +121,12 @@ console.log(` output: ${MP4_OUT}`);
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},
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});
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// Tell the page it's being recorded — animations.jsx Stage reads this
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// and forces loop=false so the export ends on the final frame instead of
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// capturing the start of the next cycle. Hand-written Stage components
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// should also honor this signal (see animation-pitfalls.md §13).
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await recordCtx.addInitScript(() => { window.__recording = true; });
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// Inject CSS + JS heuristic to hide "chrome" elements.
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// Two layers:
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// A. CSS selectors for common class-name conventions (cheap)
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@@ -183,7 +192,7 @@ console.log(` output: ${MP4_OUT}`);
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// mount + fonts.ready). That elapsed time = exact trim offset.
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const T0 = Date.now();
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const page = await recordCtx.newPage();
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await page.goto(url, { waitUntil: 'networkidle' });
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await page.goto(url, { waitUntil: 'load', timeout: 60000 });
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// Wait for animation ready signal. Stage component (animations.jsx) sets
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// window.__ready = true on its first rAF after mount + fonts.ready.
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@@ -195,14 +204,38 @@ console.log(` output: ${MP4_OUT}`);
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).then(() => true).catch(() => false);
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if (hasReady) {
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// 第二道防线:主动把动画 time 归零——对付 HTML 不严格遵守 starter tick 模板
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// 的情况(例如 lastTick 用 performance.now() 导致字体加载时间被算进首帧 dt)
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// 详见 references/animation-pitfalls.md §12
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const seekCorrected = await page.evaluate(() => {
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if (typeof window.__seek === 'function') {
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window.__seek(0);
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return true;
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}
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return false;
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});
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if (seekCorrected) {
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// 等两个 rAF 让 seek 生效并渲染出 t=0 的画面
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await page.evaluate(() => new Promise(r => requestAnimationFrame(() => requestAnimationFrame(r))));
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}
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animationStartSec = (Date.now() - T0) / 1000;
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console.log(`▸ Ready at ${animationStartSec.toFixed(2)}s (from window.__ready)`);
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console.log(`▸ Ready at ${animationStartSec.toFixed(2)}s (from window.__ready${seekCorrected ? ' + __seek(0) correction' : ''})`);
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} else {
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await page.waitForTimeout(FONT_WAIT * 1000);
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animationStartSec = (Date.now() - T0) / 1000;
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console.log(`▸ No window.__ready signal; using fallback wait (${animationStartSec.toFixed(2)}s)`);
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console.log(` tip: in animations.jsx-based HTML this is automatic;`);
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console.log(` otherwise set window.__ready=true after your first paint.`);
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// Fallback offset is unreliable: animation may have started in raf loop
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// already, so trim could land mid-cycle. Add 0.5s safety margin (see
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// animation-pitfalls.md §13). Loud warning so user knows to fix the HTML.
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console.log('');
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console.log(` ⚠️ WARNING: window.__ready signal not detected within ${READY_TIMEOUT}s`);
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console.log(` Recording will use fallback trim of ${animationStartSec.toFixed(2)}s + 0.5s safety margin.`);
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console.log(` This is UNRELIABLE — your video may start mid-animation or skip frames.`);
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console.log('');
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console.log(` FIX: in your HTML's animation tick (or rAF first frame), add:`);
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console.log(` window.__ready = true;`);
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console.log(` animations.jsx-based HTML does this automatically. If you wrote your`);
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console.log(` own Stage, see references/animation-pitfalls.md §12 for the pattern.`);
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console.log('');
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}
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// Now let the animation play out its full duration
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@@ -221,12 +254,14 @@ console.log(` output: ${MP4_OUT}`);
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console.log(`▸ WebM: ${(fs.statSync(webmPath).size / 1024 / 1024).toFixed(1)} MB`);
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// Resolve final trim offset:
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// - manual --trim=X → use X (explicit user override)
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// - otherwise → use animationStartSec (measured), with a tiny
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// +0.05s nudge to clear the first Babel-commit frame
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// - manual --trim=X → use X (explicit user override)
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// - hasReady → animationStartSec + 0.05s (Babel-commit nudge)
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// - fallback (no __ready) → animationStartSec + 0.5s safety margin (raf
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// loop may have started running already; without
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// this we'd capture mid-cycle frames)
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const resolvedTrim = TRIM_OVERRIDE !== null
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? parseFloat(TRIM_OVERRIDE)
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: animationStartSec + 0.05;
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: animationStartSec + (hasReady ? 0.05 : 0.5);
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console.log(`▸ ffmpeg: trim=${resolvedTrim.toFixed(2)}s${TRIM_OVERRIDE !== null ? ' (manual)' : ' (auto)'}, encode H.264…`);
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const ffmpeg = spawnSync('ffmpeg', [
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