A pass over desktop, tablet and phone widths, measuring rather than
eyeballing.
The one that matters: a task could not be deleted on a phone. The delete
button is revealed on hover, touch devices report hover: none, so it sat
at zero opacity with nothing to reveal it. The README told people to hover
over a task and click it. It is now always visible where hover does not
exist.
Touch targets were under the 44px minimum: the checkbox at 24, delete at
32, the footer links at 23 tall. They now get 44px hit areas from overlays
that leave the drawn size alone, behind a pointer: coarse query so a mouse
keeps small precise targets and the full row stays draggable.
Two contrast failures in light mode. The date was the brand blue on the
near-white background at 3.54:1, so text now uses a darker --accent-text
and reads 5.14:1. Completed rows carried opacity 0.8 over an already
mid-contrast blue, which came to 3.34:1; the tint, the strikethrough and
the colour say "done" well enough without it, and dropping it gives 4.78:1.
Both themes now pass AA everywhere measured.
The checkbox sat vertically centred, so on a task wrapping to five lines
it floated in the middle of the block. Rows align to the top and task text
gets a 24px line box, matching the checkbox exactly, which also spaces
wrapped lines better.
Reduced motion was only honoured by the empty-state drawing. Svelte's
transitions run in JavaScript and never saw the media query, so tasks
still flew in on a stagger. The component reads the preference directly
and collapses its durations, and CSS covers the rest. The lift on a
dragged card stays, since it tracks the pointer rather than playing at you.
Long unbroken words already wrapped and no breakpoint scrolled sideways.
Two things that were deliberately left out of 2.0.0.
Export writes every stored day to a JSON file. Import reads one back, and
only ever adds: a task whose id is already there is left alone, so
importing the same file twice does nothing and importing into a list
you're using can't lose work. That is also why it needs no confirmation
dialog. The trade is that import restores rather than reverts.
Both sit in a quiet line under the task list rather than the header, since
they get used about twice a year and the header is what you look at all
day.
For the PWA half, the service worker is about fifty lines with no
dependency, because the strategy falls out of how Vite builds. Documents
go network first and fall back to cache, so a deploy is picked up as soon
as you're online and nobody ends up stuck on an old build. Fingerprinted
assets go cache first and are kept, since their names change when their
contents do. No build-time asset manifest needed.
Icons are SVG in the manifest, which stays sharp at any size and costs
about a kilobyte, plus one 180px PNG because iOS wants a raster
apple-touch-icon. Two theme-color metas so the phone status bar follows
the theme, and safe-area padding on the header, without which the header
sits under the clock once installed on an iPhone.
Verified against the production build: worker registers and claims the
page, shell and assets land in cache, and with the server stopped the app
still loads, adds a task and persists it.
Removes docs/superpowers, which held a design note and an implementation
plan. Those were working notes rather than anything the project needs, and
they don't belong in the repo.
Everything else here is wording: em dashes swapped for ordinary
punctuation across the README and the code comments, and a few sentences
straightened out.
Letting go of a card was abrupt and pulled its neighbours with it. Frame
capture showed non-dragged rows moving about 68px after release, still
going 13 frames later.
Two things owned transform on the same elements: manual shift transforms
for the gap, and animate:flip for the reorder. On drop, flip measured a
"before" rect that already had a manual offset in it, then the order
changed and the offsets cleared in the same update, so it animated toward
a position that never existed.
One owner each now. The list reorders as the pointer crosses each
boundary rather than on release, so flip moves the displaced cards on its
own, one swap at a time, and the swaps look right while you're dragging.
Only the lifted card is positioned by hand, with flip off for it so it
stays under the pointer. By release the order is already final, and
nothing moves but that card settling.
After the change, every non-dragged row moves 0px on release and the
dropped card eases 4px into place.
Slot geometry is replaced with offsetTop and offsetHeight, layout values
that ignore transforms, so the target can't feed back into itself and
can't go stale.
Removes src/lib/drag.js and its tests. The rule they covered doesn't exist
in this design any more.
The old feedback was a card faded to 0.4 opacity and a 3px line above the
target. The fade read as "disabled" rather than "held", and a thin line is
a weak signal for where something lands.
The dragged card lifts now: full opacity, accent border, raised shadow, a
small scale and tilt. Cards it passes slide by the space it vacated, which
opens a real gap at the destination. The gap can't disagree with where the
card lands, because it is where the card lands.
Also fixes something found while building it. targetIndexFor measured live
rects, but those rows carry the shift transforms the drag applies, so the
midpoints used to pick the target moved as a result of picking it and the
choice oscillated. Slot geometry is captured once at drag start, relative
to the list so scrolling mid-drag is fine.
The displacement rule moves to src/lib/drag.js with tests. Its up/down
boundaries are where off-by-ones live.
Cmd/Ctrl+Z did nothing in normal use. The handler bailed out whenever the
event target was an input, which was meant to protect the field's own text
undo. But the add-task input is where focus usually sits: you click it to
add a task and stay there, and on macOS clicking a button doesn't move
focus. So the guard killed undo in the one situation it exists for, right
after deleting something.
It now defers to the field only when the field actually holds text. An
empty input has nothing to restore.
The decision moves to src/lib/shortcuts.js as a pure function, because the
inline version couldn't be tested. Shift+Cmd+Z means redo and no longer
triggers an undo.
Removing the splash exposed something it had been covering. Tasks loaded
in onMount, so every launch rendered one frame of the empty state first.
localStorage is synchronous, so there was never a reason to wait.
Migration and rollover run during initialisation and the first render has
the real list. onMount keeps only the rollover triggers.
HTML5 drag events never fire on touch, so reordering only ever worked with
a mouse.
Pointer events handle mouse, touch and pen in one path. The entry
condition has to differ: a mouse drag starts after 8px of movement, but a
touch drag can't use movement, because a vertical swipe on a list usually
means scroll. Touch starts on a 400ms long press instead, and moving
before that cancels it and lets the page scroll. touch-action applies only
while a drag is live, plus a non-passive touchmove blocker, since
touch-action can't stop a gesture already in flight.
Alt+Up and Alt+Down reorder from the keyboard. Focus is put back on the
moved row by hand, since list reconciliation drops it and the first
version only worked once.
Also removes dataTransfer.setData('text/html', event.target), which passed
a DOM node where a string was required.
The delete button was opacity:0 and only revealed on hover, so tabbing to
it showed nothing at all. The focus outline was being drawn on an
invisible element. It shows on :focus-within now too.
The row was role="button" with tabindex=0 while containing two real
buttons, which isn't valid. Rows are <li> in a <ul> now, so the list gets
announced with its count and position, and the checkbox carries the task
text plus aria-pressed.
Backspace no longer deletes. It's the key people hit meaning "go back",
and there was no way to get the task back afterwards. Delete still works,
and Cmd/Ctrl+Z reverses it.
Enter and Escape move from window to the input. On window, pressing Enter
with a task focused toggled that task and also added whatever was sitting
in the input.
Bundle goes from 337 kB to 52 kB, or 89 kB to 20 kB gzipped. Almost all of
it was lottie-web, imported at the top level to draw one decorative empty
state, so every visitor paid 305 kB whether they ever saw it or not. It's
an inline SVG now, and it respects prefers-reduced-motion.
The 500ms splash is gone. There was no async work behind it.
Dark mode is applied by a small script in the head before first paint, so
dark-mode users stop getting a white flash on load. The theme class moves
to <html>, and App.svelte reads its initial state from that class instead
of re-reading storage after mount.
publicDir moves from assets/ to public/, which stops shipping the 200 kB
README screenshot to everyone.
Svelte 4.2 to 5.56, Vite 5 to 8, vite-plugin-svelte 3 to 7. The old tree
wouldn't resolve incrementally, because a stale vite-plugin-svelte-inspector
pinned the v3 peer, so this is a clean reinstall.
Clears all 7 npm audit advisories, including a high-severity Rollup path
traversal.
Reactivity moves to runes: $state, $derived, $effect. Event directives
become properties, and main.js uses mount().
Also drops inputElement, a bind:this target nothing ever read.
App.svelte is a view layer now. Storage, dates, rollover and task
operations come from src/lib, and selectedDate (a toDateString value)
becomes selectedKey (an ISO key).
Rollover runs on four triggers, because no single one covers everything:
mount, a self-rescheduling midnight timer, visibilitychange, and window
focus. The timer handles a pinned tab crossing midnight on its own. The
other two handle machine sleep, where timers don't reliably fire.
Persistence goes through one setTasks path so the stored list can't drift
from the visible one.
Checked in the browser against seeded legacy data across three days: keys
migrate and collapse correctly, unfinished tasks carry while completed
ones drop, and a simulated midnight updates an open tab with no reload.